Entry tags:
Application.
Your Name/Alias: Court
Age: 23
Character: Sazh Katzroy
Series: Final Fantasy XIII
Character Age: 40
Job: Chocobo Trainer
Canon: Final Fantasy XIII takes place in the world of Cocoon, where people live a life of comfort due to the god-like beings called the Fal'Cie who take care of them, providing them with everything from food to sunlight. Nonetheless, the people of Cocoon still live in fear of a world below called Pulse, which is believed to house terrible monsters. Perhaps even more frightening is the concept of a l'cie, which is a human that has been branded by a Fal'Cie to complete a task called a Focus. There is no way out of this, and most consider being branded a fate worse than death.
Sazh himself is mainly focused on taking care of his son and working as a pilot until circumstances lead to him being branded by a Pulse Fal'Cie along with five other strangers. Sazh easily falls into a fatherly role for them; despite barely knowing them at first, he worries for them and tries to take care of them. On the other hand, he's been saddled with a group of people who are young and quick to act without thinking, and this means that he has a lot of long-suffering moments. While Sazh's own life has been ruined and he's more than willing to complain and be the cynic at points, he's still the one who holds it together and watches out for everyone. Despite a somewhat negative attitude, he isn't the type to give up. He also plays the role of comic relief in the party, which means he has a tendency to fall over his own feet.
Sample Entry:
Hey, are you even listening? C'mon everyone, quiet down and come closer! All right, not sure why, but the people in charge of this place have decided that I'm the one who's going to teach you about riding chocobos. Guess they figured that since I've got one of my own, I know everything there is to know about the things. Not sure where they got that idea, but a job's a job, right? If I didn't have this gig, I'd probably just be sitting around all day, so... here goes. What's with the bored looks? I figured you kids would be excited about this. It's not like I'm standing in front of a chalkboard or something!
About time. Did I really have to nag to get you to listen? Anyway, the first thing to keep in mind about chocobos is... okay, it's the smell. Hard to ignore, sure, but you all should be used to things stinking around here. We are in a swamp, in case you've forgotten. Not to mention those rotting things that just end up baking in the sun all day long. Compared to all that, this is nothing! So suck it up and move on. Which brings us to... well, getting onto the things. See, there's some stuff you have to keep in mind about chocobos. You might think they're all cute and cuddly, but they're also a whole lot bigger than you. Probably stronger, too. Hey, I said probably. Don't take that as a cue to show me some special power you have. Last thing I need is to be dodging fireballs on my first day. If you try that, don't think I won't sic one of these oversized chickens on you!
Ahem. Point is, these guys are smart, too. They're gonna know if you're scared or anxious, and they might just take advantage of that. If you walk up to them calmly and let them know that you're their friend, they'll probably just let you hop right on. What? You want a demonstration? Fine, fine. Oh, another thing they like is if you speak their language, if you know what I'm saying. You've probably figured out just from standing here that their favorite thing to say is "kweh," so... here goes!
... Ooof. Guess that one wasn't interested. No, you don't have to help me up -- and hey, quit it with the laughing! Man, oh man. I told them I wasn't cut out for this. Normally I'd say that I'd be better off teaching you how to pilot an airship, but I'm not sure I want any of you near heavy machinery. No offense, but I think you're better off learning how to ride those metal cows and then graduating to chocobos once you've got the hang of it. Maybe I am too, come to think of it.
Voting took place here, with 100% in!!
Age: 23
Character: Sazh Katzroy
Series: Final Fantasy XIII
Character Age: 40
Job: Chocobo Trainer
Canon: Final Fantasy XIII takes place in the world of Cocoon, where people live a life of comfort due to the god-like beings called the Fal'Cie who take care of them, providing them with everything from food to sunlight. Nonetheless, the people of Cocoon still live in fear of a world below called Pulse, which is believed to house terrible monsters. Perhaps even more frightening is the concept of a l'cie, which is a human that has been branded by a Fal'Cie to complete a task called a Focus. There is no way out of this, and most consider being branded a fate worse than death.
Sazh himself is mainly focused on taking care of his son and working as a pilot until circumstances lead to him being branded by a Pulse Fal'Cie along with five other strangers. Sazh easily falls into a fatherly role for them; despite barely knowing them at first, he worries for them and tries to take care of them. On the other hand, he's been saddled with a group of people who are young and quick to act without thinking, and this means that he has a lot of long-suffering moments. While Sazh's own life has been ruined and he's more than willing to complain and be the cynic at points, he's still the one who holds it together and watches out for everyone. Despite a somewhat negative attitude, he isn't the type to give up. He also plays the role of comic relief in the party, which means he has a tendency to fall over his own feet.
Sample Entry:
Hey, are you even listening? C'mon everyone, quiet down and come closer! All right, not sure why, but the people in charge of this place have decided that I'm the one who's going to teach you about riding chocobos. Guess they figured that since I've got one of my own, I know everything there is to know about the things. Not sure where they got that idea, but a job's a job, right? If I didn't have this gig, I'd probably just be sitting around all day, so... here goes. What's with the bored looks? I figured you kids would be excited about this. It's not like I'm standing in front of a chalkboard or something!
About time. Did I really have to nag to get you to listen? Anyway, the first thing to keep in mind about chocobos is... okay, it's the smell. Hard to ignore, sure, but you all should be used to things stinking around here. We are in a swamp, in case you've forgotten. Not to mention those rotting things that just end up baking in the sun all day long. Compared to all that, this is nothing! So suck it up and move on. Which brings us to... well, getting onto the things. See, there's some stuff you have to keep in mind about chocobos. You might think they're all cute and cuddly, but they're also a whole lot bigger than you. Probably stronger, too. Hey, I said probably. Don't take that as a cue to show me some special power you have. Last thing I need is to be dodging fireballs on my first day. If you try that, don't think I won't sic one of these oversized chickens on you!
Ahem. Point is, these guys are smart, too. They're gonna know if you're scared or anxious, and they might just take advantage of that. If you walk up to them calmly and let them know that you're their friend, they'll probably just let you hop right on. What? You want a demonstration? Fine, fine. Oh, another thing they like is if you speak their language, if you know what I'm saying. You've probably figured out just from standing here that their favorite thing to say is "kweh," so... here goes!
... Ooof. Guess that one wasn't interested. No, you don't have to help me up -- and hey, quit it with the laughing! Man, oh man. I told them I wasn't cut out for this. Normally I'd say that I'd be better off teaching you how to pilot an airship, but I'm not sure I want any of you near heavy machinery. No offense, but I think you're better off learning how to ride those metal cows and then graduating to chocobos once you've got the hang of it. Maybe I am too, come to think of it.
Voting took place here, with 100% in!!
